![]() “Vulkan 1.2 brings together nearly two dozen high-priority features developed over the past two years into one, unified core Vulkan standard, setting a cutting-edge bar for functionality in the industry’s only open GPU API for cross-platform 3D and compute acceleration,” said Tom Olson, distinguished engineer at Arm, and Vulkan working group chair. Many Vulkan 1.2 features were requested by developers to meet critical needs in their engines and applications, including: timeline semaphores for easily managed synchronization a formal memory model to precisely define the semantics of synchronization and memory operations in different threads descriptor indexing to enable reuse of descriptor layouts by multiple shaders deeper support for shaders written in HLSL, and more. ![]() Carefully selected API features are made optional to enable market-focused implementations. Vulkan continues to evolve by listening to developer needs, shipping new functionality as extensions, and then consolidating extensions that receive positive developer feedback into a unified core API specification. Multiple GPU vendors have certified conformant implementations, and significant open source tooling is expected during January 2020. This release integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability. ![]() ![]() Proven API extensions integrated into new Vulkan core specification for improved GPU acceleration functionality and performance.īeaverton, OR – Janu– 6:00 AM PT – Today, The Khronos® Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the release of the Vulkan® 1.2 specification for GPU acceleration. ![]() The Khronos Group has released today the specifications of the new Vulkan 1.2 (Vulkan 1.1 specs have been released in 2018). ![]()
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